![]() ![]() We recommend testing your shaders and plugins on both Mac and Windows. If you need help testing, post your asset on the Toolbag 3 User Group, or on Polycount. Secondly, we recommend that you upload your asset to Gumroad or a similar service. Gumroad provides a great platform that enables you to update your asset if you need to fix bugs or add new features. Additionally, Gumroad provides content creators the ability to sell or receive donations for their hard work. Lastly, once you’re sure that your asset is working as expected, send an email to the title Asset Submission and we will review it. Please include a link to your asset, along with your name and a link to your portfolio or website. If your submission is approved, we will add it to our Add-on Library.ĭetermines the speed at which the wind effect loops.ĭetermines how much the foliage will bend in the wind.ĭetermines the strength of the branch animation effect. The branch effect requires vertex data in the blue channel.ĭetermines the speed at which the branch effect loops. The branch effect is applied to the entire mesh using the blue vertex color for stiffness. Used for up and down.ĭetermines the strength of the detail animation effect.ĭetermines the speed at which the detail effect loops. The detail effect is applied to vertices with red vertex color. This effect is additive to the branch effect. Pushes lighting further around the light terminator, simulates subsurface scattering.ĭetermines the shadows casted onto the material.ĭetermines stiffness of Branch effect. ![]() ![]() Used for coloring overall stiffness of vegetable.ĭetermines stiffness of Detail effect. ![]() This is a slot for the global mask or splat map. ![]()
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